There is a better way for integration and that is what giants such as Google or Facebook are doing. Google has Protocol Buffers and Facebook has Apache Thrift. Let's have a quick look at both.
What Are Protocol Buffers?
Protocol buffers are Google's language-neutral, platform-neutral, extensible mechanism for serializing structured data – think XML, but smaller, faster, and simpler. You define how you want your data to be structured once, then you can use special generated source code to easily write and read your structured data to and from a variety of data streams and using a variety of languages – Java, C++, or Python.What is Apache Thrift?
The Apache Thrift software framework, for scalable cross-language services development, combines a software stack with a code generation engine to build services that work efficiently and seamlessly between C++, Java, Python, PHP, Ruby, Erlang, Perl, Haskell, C#, Cocoa, JavaScript, Node.js, Smalltalk, OCaml and Delphi and other languages.Java+PHP, Protocol Buffers or Thrift?
The answer is obvious, PHP is only supported by Thrift. If you look at the list of languages supported by Thift, it will be the natural choice for many. Facebook have developed it internally, it works great for them at a massive scale, which means it should be brilliant for you also.In order to be able to use Thrift, you must download it and install it. Please follow the instructions on the official site. Please note that you don't need Thrift installed to run my example, just clone the repository from Github: git clone https://github.com/bogdanalbei/KrunchyKreme.git
Java Server, PHP client
Let's say that we want to consume the services of a Java application from PHP. The reverse is also possible and quite easy to accomplish, as you will see. The Java application is a doughnut vending machine and the client has the possibility of having a look at what's available and ordering.The most essential part in understanding Thrift is understanding it's Interface Definition Language(IDL). Based on the IDL file(s), Thrift will compile your server and you client in any of the supported languages. Let's have a look at our IDL file:
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/** | |
* Thrift files can namespace, package, or prefix their output in various | |
* target languages. | |
*/ | |
namespace java com.krunchykreme.server | |
namespace php KrunchyKreme | |
struct Doughnut { | |
1: required i32 id, | |
2: required string name, | |
3: optional string filling = "none" | |
} | |
/** | |
* Service definition | |
*/ | |
service KrunchyKreme { | |
/** | |
* A method definition looks like C code. It has a return type, arguments, | |
* and optionally a list of exceptions that it may throw. Note that argument | |
* lists and exception lists are specified using the exact same syntax as | |
* field lists in struct or exception definitions. | |
*/ | |
bool order(1: i32 doughnutId, 2: i16 quantity), | |
list<Doughnut> getMenu() | |
} |
Now the fun bit, let's compile our Java server and PHP client:
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thrift --gen java krunchykreme.thrift | |
thrift --gen php krunchykreme.thrift |
You can generate your clients and servers in any of the supported languages, which is pretty good if you ask me.
The Java server
My sample project contains the java server. In uses maven and you can build it by running the build script bin/build.sh that just executes "mvn package". This is the server:
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public class Server { | |
public final static int PORT = 9090; | |
final static Logger logger = LoggerFactory.getLogger(Server.class); | |
public static void main(String[] args) { | |
try { | |
TServerTransport serverTransport = new TServerSocket(PORT); | |
Processor<KrunchyKremeHandler> processor = new KrunchyKreme.Processor<KrunchyKremeHandler>( | |
new KrunchyKremeHandler()); | |
TServer server = new TSimpleServer( | |
new Args(serverTransport).processor(processor)); | |
logger.info("Server starting on port "+PORT); | |
server.serve(); | |
} catch (Exception e) { | |
e.printStackTrace(); | |
} | |
} | |
} |
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public class KrunchyKremeHandler implements KrunchyKreme.Iface { | |
final static Logger logger = LoggerFactory.getLogger(Server.class); | |
public boolean order(int doughtnutId, short quantity) throws TException { | |
logger.debug("Received an order for " + quantity + " X doughnut id " | |
+ doughtnutId); | |
return Menu.isValidOrder(doughtnutId, quantity); | |
} | |
public List<Doughnut> getMenu() throws TException { | |
logger.debug("Menu requested"); | |
return Menu.getMenu(); | |
} | |
} |
Once the server is built, you can start it by running ./bin/server.sh in the server's folder. It will start listening on port 9090 and will output debug information when clients connect and call it's services.
The PHP client
You can find the sample client here. The project is based on composer, so you will have to install the dependencies by running php componser.phar install.
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#!/usr/bin/env php | |
<?php | |
use Thrift\Protocol\TBinaryProtocol; | |
use Thrift\Transport\TSocket; | |
use Thrift\Transport\TBufferedTransport; | |
use Thrift\Exception\TException; | |
define('DEFAULT_HOST', 'localhost'); | |
define('DEFAULT_PORT', 9090); | |
$appDir = __DIR__; | |
require_once $appDir . '/Vendor/autoload.php'; | |
require_once $appDir . '/KrunchyKreme/KrunchyKreme.php'; | |
require_once $appDir . '/KrunchyKreme/Types.php'; | |
$options = getopt("h:p:"); | |
$host = isset($options['h']) ? $options['h'] : DEFAULT_HOST; | |
$port = isset($options['p']) ? $options['p'] : DEFAULT_PORT; | |
echo "Connecting to KrunchyKreme server $host:$port\n"; | |
try { | |
$client = getClient($host, $port); | |
getAndDisplayMenu($client); | |
orderDoughnut($client, 1 , 1); | |
orderDoughnut($client, 2, -1); | |
orderDoughnut($client, 10, 1); | |
} | |
catch(\Exception $e) { | |
echo "Error: " . $e->getMessage() . "\n"; | |
exit(2); | |
} | |
function getClient($host, $port) | |
{ | |
$t1 = microtime(true); | |
$socket = new TSocket($host, $port); | |
$socket->setSendTimeout(10000); | |
$socket->setRecvTimeout(10000); | |
$transport = new TBufferedTransport($socket, 1024, 1024); | |
$transport->open(); | |
$protocol = new TBinaryProtocol($transport); | |
$client = new \KrunchyKreme\KrunchyKremeClient($protocol); | |
$t2 = microtime(true); | |
$timeTaken = round($t2 - $t1, 3); | |
echo 'Time taken to connect: ' . $timeTaken . "\n"; | |
return $client; | |
} | |
function getAndDisplayMenu($client) | |
{ | |
$t1 = microtime(true); | |
$menu = $client->getMenu(); | |
$displayMenu = function($menu) { | |
echo "The KrunchyKreme Menu: \n"; | |
foreach($menu as $doughnut) { | |
echo "Doughut id=" . $doughnut->id . ", name=" . $doughnut->name . "\n"; | |
} | |
}; | |
$t2 = microtime(true); | |
$timeTaken = round($t2 - $t1, 3); | |
echo 'Time taken to fetch menu: ' . $timeTaken . "\n"; | |
$displayMenu($menu); | |
} | |
function orderDoughnut($client, $doughnutId, $quantity) | |
{ | |
$t1 = microtime(true); | |
$success = $client->order($doughnutId, $quantity); | |
$order = "$quantity X doughnut id $doughnutId"; | |
echo ($success ? "Successful order" : "Failed order") . ' for ' . $order . "\n"; | |
$t2 = microtime(true); | |
$timeTaken = round($t2 - $t1, 3); | |
echo 'Time taken to order:' . $timeTaken . "\n"; | |
} |
You can run the client with php client.php in the client folder. This is the output:
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$ php client.php | |
Connecting to KrunchyKreme server localhost:9090 | |
Time taken to connect: 0.003 | |
Time taken to fetch menu: 0.003 | |
The KrunchyKreme Menu: | |
Doughut id=1, name=The Caramel One | |
Doughut id=2, name=The Chocolate Custard One | |
Doughut id=3, name=The Cookie One | |
Doughut id=4, name=The Straberries Jam One | |
Successful order for 1 X doughnut id 1 | |
Time taken to order:0.001 | |
Failed order for -1 X doughnut id 2 | |
Time taken to order:0.001 | |
Failed order for 1 X doughnut id 10 | |
Time taken to order:0.001 |
In conclusion, is the complexity worth it? It really depends on your needs, but I believe we will see Thrift more and more.
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